October 2020 – September 2024 |
Degree in Mathematics. UNED |
October 2011 – November 2012 |
MBA Part-Time at EOI (Escuela de Organización Industrial) Management School. Funded by EOI (see awards and prizes below). International stay at UCF for a week. |
October 2008 – October 2011 |
Ph.D. in Computer Science and Artificial Intelligence. Research Focus: Imitation learning in video games and the development of believable non-player characters
Published papers in international conferences on computational intelligence in games (CIG 2009, CIG 2010, UKCI 2010 I won the botprize in 2010 (Turing Test for videogames) with a Conscious Machine cognitive architecture. An AAA videogame company was interested in the technology. I tried to create a company (Comaware) with this technology. |
October 2007 – September 2008 |
Master in Computer Science and Information Technology. Specialization: Artificial Intelligence. University Carlos III of Madrid. Funded by the university. |
October 2001 – November 2006 |
Computer Science Engineering (5 years career). Specialization: Artificial Intelligence. Graduated with first-class honors and the best bachelor's thesis. University Carlos III of Madrid. |
January 2020 – now |
Freelance Deep Learning Engineer/Researcher. Some examples of projects:
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May 2018 – January 2020 |
Founder at Serendeepia
In Serendeepia Research we were a small group of experts in Machine Learning and Deep Learning who built custom solutions based on state of the art research in Artificial Intelligence. I was CEO and CTO of the company. I created a remote-first culture with a well defined methodology to manage the projects: scrum and kanban boards. I picked our tools based on the best industry standards: Github with gitflow workflow for code, Kubernetes as cluster with Jenkins for continuous integration and Polyaxon as the platform to run experiments. I grew the company from 3 to 7 people, I managed successful projects for Fortune 500 companies and I lead the development of B2C products with the latest advancements in Deep Learning. |
January 2016 – August 2018 |
Remote Machine Learning Engineer at Chute (San Francisco, USA). Solely responsible for processing social media data (Instagram, Twitter) in real-time for valuable insights. Chute was acquired in August 2018. Relevant projects:
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June 2017 – April 2018 |
Remote contractor as Machine Learning Researcher at Good AI Lab (San Jose, CA, USA). I was in charge to create Deep Learning research projects that run in ClusterOne for promoting and testing the platform. For example: Personalized Medicine: Redefining Cancer Treatment with deep learning |
March 2013 – September 2017 |
Android lead developer in startups in London (Quipper, Shopcade) and as a remote contractor (Appgree). Created AppHunt as a side project. |
December 2010 – February 2013 |
Entrepreneur period. Startups and side projects with colleagues:
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September 2009 – January 2010 |
Visiting research at Center for Computer Games Research IT University of Copenhagen (Denmark), group of Artificial Intelligence in video games. The project realized was to control characters in video games throw an eye tracking system and Artificial Intelligence. |
October 2007 – September 2011 |
Research staff in training at University Carlos III of Madrid. I supervised several bachelor's thesis. Rated by the students as an exceptional teacher (2008). |
December 2006 – August 2007 |
Sofware developer in Spain in several companies: GTD Ingeniería de Sistemas y Software; Secosol soluciones y domótica. |
2011 |
Winner team of the Human-Like Bot contest. Winner project (Comaware) in the national contest for university entrepreneurs organized by EOI. Awarded with an MBA at EOI and a study trip to Silicon Valley. Winner team of the 5th contests of ideas for creating scientific and technological based companies of the University Carlos III of Madrid with the project Comaware. Six months of incubation in the business incubator of University Carlos III of Madrid. |
2010 |
Winner team of the 2K BotPrize 2010 international contest. The 2K BotPrize is an adaptation of the Turing test to video games. Monetary prize of a $2,000 and a trip to 2K studios in Canberra, Australia. Winner of the Car Set-up Optimization competition (using TORCS as simulator). $500 prize. |
2008 |
Rated by the students as an exceptional teacher, congratulated by the University Carlos III of Madrid |
2006 |
Graduated with first-class honours and best bachelor's thesis |
2005 |
Scholarship for outstanding academic achievement in the course 2005-2006. |
1999 |
Finalist in the fourth edition of the national Spring Mathematics Contest held at the University Complutense of Madrid. |
1998 |
Finalist in the third edition of the national Spring Mathematics Contest held at the University Complutense of Madrid. |
October 2010 |
Killer Bots Are Getting Human. John Bohannon. Science. Vol 330. no. 6000. pp. 30-31. Science |
October 2010 |
The Awakening of Conscious Bots: Inside the Mind of the 2K BotPrize 2010 Winner, aigamedev.com. |
September 2010 |
Unreal Tournament 2010: Narrowing the Gap between Human and Bot. Surfdaddy Orca. h+ magazine. |
September 2010 |
Un equipo español queda en primer lugar del 2K BotPrize 2010 (A Spanish team win the 2K BotPrize 2010). Lektu / Microsiervos. lainformacion.com |
March 2011 |
Guest speaker in the VI Days of Imaginática 2011. University of Sevilla. Conciencia Artificial en Videojuegos: diseñando máquinas más humanas. (Machine consciousness in video games: designing more human-like machines). |