Jorge MF - Deep Learning Researcher

Education

October 2020 –
July 2024 (estimated)
Degree in Mathematics. UNED
October 2011 –
November 2012
MBA Part-Time at EOI (Escuela de Organización Industrial) Management School. Funded by EOI (see awards and prizes below). International stay at UCF for a week.
October 2008 –
October 2011
Ph.D. in Computer Science and Artificial Intelligence. Research Focus: Imitation learning in video games and the development of believable non-player characters Published papers in international conferences on computational intelligence in games (CIG 2009, CIG 2010, UKCI 2010
I won the botprize in 2010 (Turing Test for videogames) with a Conscious Machine cognitive architecture. An AAA videogame company was interested in the technology. I tried to create a company (Comaware) with this technology.
October 2007 –
September 2008
Master in Computer Science and Information Technology. Specialization: Artificial Intelligence. University Carlos III of Madrid. Funded by the university.
October 2001 –
November 2006
Computer Science Engineering (5 years career). Specialization: Artificial Intelligence. Graduated with first-class honors and the best bachelor's thesis. University Carlos III of Madrid.

Experience

January 2020 –
now
Freelance Deep Learning Engineer/Researcher. Some examples of projects:
  • Reinforcement learning for 3D virtual world generation in Unreal Engine and Houdini.
  • Prototype for a service replacing real faces in images with GAN-generated fake faces.
  • Stock price prediction models using using wavelets, transformers, sequence to sequence models.
  • Aesthetics ranking for images.
  • 3D cloud point semantic instance recognition.
May 2018 –
January 2020
Founder at Serendeepia
In Serendeepia Research we were a small group of experts in Machine Learning and Deep Learning who built custom solutions based on state of the art research in Artificial Intelligence. I was CEO and CTO of the company. I created a remote-first culture with a well defined methodology to manage the projects: scrum and kanban boards. I picked our tools based on the best industry standards: Github with gitflow workflow for code, Kubernetes as cluster with Jenkins for continuous integration and Polyaxon as the platform to run experiments. I grew the company from 3 to 7 people, I managed successful projects for Fortune 500 companies and I lead the development of B2C products with the latest advancements in Deep Learning.
January 2016 –
August 2018
Remote Machine Learning Engineer at Chute (San Francisco, USA).
Solely responsible for processing social media data (Instagram, Twitter) in real-time for valuable insights. Chute was acquired in August 2018.
Relevant projects:
  • Multilabel image classification with TensorFlow and TensorFlow Serving (previously image classification with Caffe) in Python
  • Aesthetic model to score the beautifulness of the images in TensorFlow
  • Model in TensorFlow to create a perceptual hash of images using local and semantic information of images
  • Library in Python to train, test and deploy TensorFlow and Caffe models
  • Spam filter and user topics detection with Word2Vec and kmeans in Go
  • Webapp in Ruby on Rails to organize the data for the image classification
June 2017 –
April 2018
Remote contractor as Machine Learning Researcher at Good AI Lab (San Jose, CA, USA).
I was in charge to create Deep Learning research projects that run in ClusterOne for promoting and testing the platform. For example: Personalized Medicine: Redefining Cancer Treatment with deep learning
March 2013 –
September 2017
Android lead developer in startups in London (Quipper, Shopcade) and as a remote contractor (Appgree).
Created AppHunt as a side project.
December 2010 –
February 2013
Entrepreneur period. Startups and side projects with colleagues:
  • Comaware: new technology based on Machine Consciousness to control virtual characters in video games and autonomous robots.
  • Howmaths: Artificial Intelligence applied to math problems. An A* algorithms applied to solve math equation systems.
  • A video game engine for Android developed from scratch as a side project to use Artificial Intelligence to control the non-player characters and procedural content generation.
September 2009 –
January 2010
Visiting research at Center for Computer Games Research IT University of Copenhagen (Denmark), group of Artificial Intelligence in video games.
The project realized was to control characters in video games throw an eye tracking system and Artificial Intelligence.
October 2007 –
September 2011
Research staff in training at University Carlos III of Madrid.
I supervised several bachelor's thesis.
Rated by the students as an exceptional teacher (2008).
December 2006 –
August 2007
Sofware developer in Spain in several companies: GTD Ingeniería de Sistemas y Software; Secosol soluciones y domótica.

Awards and prizes

2011

Winner team of the Human-Like Bot contest.

Winner project (Comaware) in the national contest for university entrepreneurs organized by EOI. Awarded with an MBA at EOI and a study trip to Silicon Valley.

Winner team of the 5th contests of ideas for creating scientific and technological based companies of the University Carlos III of Madrid with the project Comaware. Six months of incubation in the business incubator of University Carlos III of Madrid.

2010

Winner team of the 2K BotPrize 2010 international contest. The 2K BotPrize is an adaptation of the Turing test to video games. Monetary prize of a $2,000 and a trip to 2K studios in Canberra, Australia.

Winner of the Car Set-up Optimization competition (using TORCS as simulator). $500 prize.

2008

Rated by the students as an exceptional teacher, congratulated by the University Carlos III of Madrid

2006

Graduated with first-class honours and best bachelor's thesis

2005

Scholarship for outstanding academic achievement in the course 2005-2006.

1999

Finalist in the fourth edition of the national Spring Mathematics Contest held at the University Complutense of Madrid.

1998

Finalist in the third edition of the national Spring Mathematics Contest held at the University Complutense of Madrid.

Media Appearances

October 2010

Killer Bots Are Getting Human. John Bohannon. Science. Vol 330. no. 6000. pp. 30-31. Science

October 2010

The Awakening of Conscious Bots: Inside the Mind of the 2K BotPrize 2010 Winner, aigamedev.com.

September 2010

Unreal Tournament 2010: Narrowing the Gap between Human and Bot. Surfdaddy Orca. h+ magazine.

September 2010

Un equipo español queda en primer lugar del 2K BotPrize 2010 (A Spanish team win the 2K BotPrize 2010). Lektu / Microsiervos. lainformacion.com

Talks

March 2011

Guest speaker in the VI Days of Imaginática 2011. University of Sevilla. Conciencia Artificial en Videojuegos: diseñando máquinas más humanas. (Machine consciousness in video games: designing more human-like machines).